Test Bank for Java Software Solutions 7th Edition (International Edition). John Lewis / William Loftus

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Product details:

  • ISBN-10 ‏ : ‎ 0132149184
  • ISBN-13 ‏ : ‎ 978-0132149181
  • Author: John Lewis

Java Software Solutions teaches a foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large realistic examples, this worldwide best-selling text emphasizes building solid problem-solving and design skills to write high-quality programs. MyProgrammingLab, Pearson’s new online homework and assessment tool, is available with this edition. Subscriptions to MyProgrammingLab are available to purchase online or packaged with your textbook (unique ISBN). Use the following ISBNs to purchase MyProgrammingLab:Java Software Solutions: Foundations of Program Design & MyProgrammingLab with Pearson eText Student Access Code Card for Java Software Solutions, 7/E ISBN:0132760770This package includes the Java Software Solutions, textbook, an access card for MyProgrammingLab, and a Pearson eText student access code card for

Table of contents:

Chapter 1 Introduction 1
1.1 Computer Processing 2
Software Categories 3
Digital Computers 5
Binary Numbers 7
1.2 Hardware Components 10
Computer Architecture 10
Input/Output Devices 12
Main Memory and Secondary Memory 13
The Central Processing Unit 17
1.3 Networks 19
Network Connections 19
Local-Area Networks and Wide-Area Networks 21
The Internet 22
The World Wide Web 24
Uniform Resource Locators 25
1.4 The Java Programming Language 26
A Java Program 27
Comments 29
Identifiers and Reserved Words 31
White Space 33
1.5 Program Development 35
Programming Language Levels 36
Editors, Compilers, and Interpreters 38
Development Environments 40
Syntax and Semantics 41
Errors 42
1.6 Object-Oriented Programming 43
Problem Solving 44
Object-Oriented Software Principles 45
Chapter 2 Data and Expressions 61
2.1 Character Strings 62
The print and printlnMethods 62
String Concatenation 64
Escape Sequences 66
2.2 Variables and Assignment 69
Variables 69
The Assignment Statement 71
Constants 73
2.3 Primitive Data Types 73
Integers and Floating Points 74
Characters 75
Booleans 77
2.4 Expressions 77
Arithmetic Operators 78
Operator Precedence 78
Increment and Decrement Operators 83
Assignment Operators 84
2.5 Data Conversion 85
Conversion Techniques 87
2.6 Interactive Programs 88
The ScannerClass 88
2.7 Graphics 93
Coordinate Systems 94
Representing Color 95
xx CONTENTS
CONTENTS xxi
2.8 Applets 96
Executing Applets Using the Web 98
2.9 Drawing Shapes 99
The GraphicsClass 99
Chapter 3 Using Classes and Objects 113
3.1 Creating Objects 114
Aliases 116
3.2 The StringClass 118
3.3 Packages 121
The import Declaration 122
3.4 The RandomClass 124
3.5 The MathClass 127
3.6 Formatting Output 130
The NumberFormatClass 130
The DecimalFormatClass 133
The printfMethod 135
3.7 Enumerated Types 135
3.8 Wrapper Classes 138
Autoboxing 141
3.9 Components and Containers 141
Frames and Panels 142
3.10 Nested Panels 145
3.11 Images 148
xxii CONTENTS
Chapter 4 Writing Classes 155
4.1 Anatomy of a Class 156
Instance Data 161
UML Class Diagrams 162
4.2 Encapsulation 163
Visibility Modifiers 164
Accessors and Mutators 165
4.3 Anatomy of a Method 166
The returnStatement 167
Parameters 169
Local Data 170
Bank Account Example 171
4.4 Constructors Revisited 175
4.5 Graphical Objects 175
4.6 Graphical User Interfaces 184
4.7 Buttons 185
4.8 Text Fields 189
Chapter 5 Conditionals and Loops 201
5.1 Boolean Expressions 202
Equality and Relational Operators 203
Logical Operators 204
5.2 The ifStatement 207
The if-elseStatement 209
Using Block Statements 212
The Conditional Operator 217
Nested ifStatements 218
CH004_TOC.qxd 4/7/04 5:56 PM Page xxii
CONTENTS xxiii
5.3 Comparing Data 220
Comparing Floats 220
Comparing Characters 221
Comparing Objects 222
5.4 The switchStatement 223
5.5 The whileStatement 227
Infinite Loops 232
Nested Loops 234
Other Loop Controls 237
5.6 Iterators 238
Reading Text Files 239
5.7 The doStatement 242
5.8 The forStatement 245
Iterators and forLoops 249
Comparing Loops 251
5.9 Drawing with Loops and Conditionals 251
5.10 Determining Event Sources 254
5.11 Dialog Boxes 260
5.12 More Button Components 263
Check Boxes 264
Radio Buttons 267
xxiv CONTENTS

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