Test bank for Big Java: Early Objects 6th Edition by Horstmann

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Test bank for Big Java: Early Objects 6th Edition Cay S. Horstmann

Product details:

  • ISBN-10 ‏ : ‎ 1119056446
  • ISBN-13 ‏ : ‎ 978-1119056447
  • Author: Cay Horstmann

Cay Horstmann’s sixth edition of Big Java, Early Objects provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. Updates for the Java 8 software release and additional visual design elements make this student-friendly text even more engaging. The text is known for its realistic programming examples, great quantity and variety of homework assignments, and programming exercises that build student problem-solving abilities. This edition now includes problem solving sections, more example code online, and exercise from Science and Business. This text is an unbound, three hole punched version.

Table contents:

1. Introduction

1.1 Computer Programs

InterActivities

1.2 The Anatomy of a Computer

InterActivities

Computing & Society 1.1 Computers Are Everywhere

1.3 The Java Programming Language

InterActivities

1.4 Becoming Familiar with Your Programming Environment

InterActivities

Programming Tip 1.1

Backup Copies

1.5 Analyzing Your First Program

Syntax 1.1 Java Program

InterActivities

More InterActivities

Common Error 1.1

Omitting Semicolons

1.6 Errors

InterActivities

Common Error 1.2

Misspelling Words

1.7 Problem Solving: Algorithm Design

1.7.1 The Algorithm Concept

1.7.2 An Algorithm for Solving an Investment Problem

1.7.3 Pseudocode

1.7.4 From Algorithms to Programs

InterActivities

How To 1.1

Describing an Algorithm with Pseudocode

Worked Example 1.1

Writing an Algorithm for Tiling a Floor

Chapter Summary

Review Exercises

Practice Exercises

Programming Projects

2. Using Objects

2.1 Objects and Classes

2.1.1 Using Objects

2.1.2 Classes

InterActivities

2.2 Variables

2.2.1 Variable Declarations

Syntax 2.1 Variable Declaration

InterActivities

2.2.2 Types

InterActivities

2.2.3 Names

InterActivities

2.2.4 Comments

InterActivities

2.2.5 Assignment

Syntax 2.2 Assignment

InterActivities

More InterActivities

Common Error 2.1

Using Undeclared or Uninitialized Variables

Common Error 2.2

Confusing Variable Declarations and Assignment Statements

Programming Tip 2.1

Choose Descriptive Variable Names

2.3 Calling Methods

2.3.1 The Public Interface of a Class

2.3.2 Method Arguments

2.3.3 Return Values

2.3.4 Method Declarations

InterActivities

Programming Tip 2.2

Learn By Trying

2.4 Constructing Objects

Syntax 2.3 Object Construction

InterActivities

Common Error 2.3

Trying to Invoke a Constructor Like a Method

2.5 Accessor and Mutator Methods

InterActivities

2.6 The API Documentation

2.6.1 Browsing the API Documentation

2.6.2 Packages

Syntax 2.4 Importing a Class from a Package

InterActivities

Programming Tip 2.3

Don’t Memorize—Use Online Help

2.7 Implementing a Test Program (Testing Track)

InterActivities

More InterActivities

Special Topic 2.1

Testing Classes in an Interactive Environment

Worked Example 2.1

How Many Days Have You Been Alive?

Worked Example 2.2

Working with Pictures

2.8 Object References

InterActivities

Computing & Society 2.1 Computer Monopoly

2.9 Graphical Applications (Graphics Track)

2.9.1 Frame Windows

2.9.2 Drawing on a Component

2.9.3 Displaying a Component in a Frame

InterActivities

More InterActivities

2.10 Ellipses, Lines, Text, and Color (Graphics Track)

2.10.1 Ellipses and Circles

2.10.2 Lines

2.10.3 Drawing Text

2.10.4 Colors

InterActivities

More InterActivities

Chapter Summary

Review Exercises

Practice Exercises

Programming Projects

3. Implementing Classes

3.1 Instance Variables and Encapsulation

3.1.1 Instance Variables

Syntax 3.1 Instance Variable Declaration

3.1.2 The Methods of the Counter Class

3.1.3 Encapsulation

InterActivities

3.2 Specifying the Public Interface of a Class

3.2.1 Specifying Methods

3.2.2 Specifying Constructors

Syntax 3.2 Class Declaration

3.2.3 Using the Public Interface

3.2.4 Commenting the Public Interface

InterActivities

Common Error 3.1

Declaring a Constructor as void

Programming Tip 3.1

The javadoc Utility

3.3 Providing the Class Implementation

3.3.1 Providing Instance Variables

3.3.2 Providing Constructors

3.3.3 Providing Methods

InterActivities

More InterActivities

Common Error 3.2

Ignoring Parameter Variables

How To 3.1

Implementing a Class

Worked Example 3.1

Making a Simple Menu

3.4 Unit Testing (Testing Track)

InterActivities

Computing & Society 3.1 Electronic Voting Machines

3.5 Problem Solving: Tracing Objects

InterActivities

3.6 Local Variables

InterActivities

Common Error 3.3

Duplicating Instance Variables in Local Variables

Common Error 3.4

Providing Unnecessary Instance Variables

Common Error 3.5

Forgetting to Initialize Object References in a Constructor

3.7 The this Reference

InterActivities

Special Topic 3.1

Calling One Constructor from Another

3.8 Shape Classes (Graphics Track)

InterActivities

More InterActivities

How To 3.2

Drawing Graphical Shapes

Chapter Summary

Review Exercises

Practice Exercises

Programming Projects

4. Fundamental Data Types

4.1 Numbers

4.1.1 Number Types

4.1.2 Constants

Syntax 4.1 Constant Declaration

InterActivities

Special Topic 4.1

Big Numbers

Programming Tip 4.1

Do Not Use Magic Numbers

4.2 Arithmetic

4.2.1 Arithmetic Operators

4.2.2 Increment and Decrement

4.2.3 Integer Division and Remainder

4.2.4 Powers and Roots

4.2.5 Converting Floating-Point Numbers to Integers

Syntax 4.2 Cast

InterActivities

More InterActivities

Common Error 4.1

Unintended Integer Division

Common Error 4.2

Unbalanced Parentheses

Programming Tip 4.2

Spaces in Expressions

Java 8 Note 4.1

Avoiding Negative Remainders

Special Topic 4.2

Combining Assignment and Arithmetic

Special Topic 4.3

Instance Methods and Static Methods

Computing & Society 4.1 The Pentium Floating-Point Bug

4.3 Input and Output

4.3.1 Reading Input

Syntax 4.3 Input Statement

4.3.2 Formatted Output

InterActivities

More InterActivities

How To 4.1

Carrying Out Computations

Worked Example 4.1

Computing the Volume and Surface Area of a Pyramid

4.4 Problem Solving: First Do It By Hand

InterActivities

More InterActivities

Worked Example 4.2

Computing Travel Time

4.5 Strings

4.5.1 The String Type

4.5.2 Concatenation

4.5.3 String Input

4.5.4 Escape Sequences

4.5.5 Strings and Characters

4.5.6 Substrings

InterActivities

More InterActivities

Programming Tip 4.3

Reading Exception Reports

Special Topic 4.4

Using Dialog Boxes for Input and Output

Computing & Society 4.2 International Alphabets and Unicode

Chapter Summary

Review Exercises

Practice Exercises

Programming Projects

5. Decisions

5.1 The if Statement

Syntax 5.1 if Statement

InterActivities

More InterActivities

Programming Tip 5.1

Brace Layout

Programming Tip 5.2

Always Use Braces

Common Error 5.1

A Semicolon After the if Condition

Programming Tip 5.3

Tabs

Special Topic 5.1

The Conditional Operator

Programming Tip 5.4

Avoid Duplication in Branches

5.2 Comparing Values

5.2.1 Relational Operators

Syntax 5.2 Comparisons

5.2.2 Comparing Floating-Point Numbers

5.2.3 Comparing Strings

5.2.4 Comparing Objects

5.2.5 Testing for null

InterActivities

More InterActivities

Common Error 5.2

Using == to Compare Strings

How To 5.1

Implementing an if Statement

Worked Example 5.1

Extracting the Middle

Computing & Society 5.1 Denver’s Luggage Handling System

5.3 Multiple Alternatives

InterActivities

More InterActivities

Special Topic 5.2

The switch Statement

5.4 Nested Branches

InterActivities

More InterActivities

Programming Tip 5.5

Hand-Tracing

Common Error 5.3

The Dangling else Problem

Special Topic 5.3

Block Scope

Special Topic 5.4

Enumeration Types

5.5 Problem Solving: Flowcharts

InterActivities

5.6 Problem Solving: Selecting Test Cases (Testing Track)

InterActivities

Programming Tip 5.6

Make a Schedule and Make Time for Unexpected Problems

Special Topic 5.5

Logging

5.7 Boolean Variables and Operators

InterActivities

More InterActivities

Common Error 5.4

Combining Multiple Relational Operators

Common Error 5.5

Confusing && and || Conditions

Special Topic 5.6

Short-Circuit Evaluation of Boolean Operators

Special Topic 5.7

De Morgan’s Law

5.8 Application: Input Validation

InterActivities

More InterActivities

Computing & Society 5.2 Artificial Intelligence

Chapter Summary

Review Exercises

Practice Exercises

Programming Projects

6. Loops

6.1 The while Loop

Syntax 6.1 while Statement

InterActivities

More InterActivities

Common Error 6.1

Don’t Think “Are We There Yet?”

Common Error 6.2

Infinite Loops

Common Error 6.3

Off-by-One Errors

6.2 Problem Solving: Hand-Tracing

InterActivities

More InterActivities

Computing & Society 6.1 Digital Piracy

6.3 The for Loop

Syntax 6.2 for Statement

InterActivities

More InterActivities

Programming Tip 6.1

Use for Loops for Their Intended Purpose Only

Programming Tip 6.2

Choose Loop Bounds That Match Your Task

Programming Tip 6.3

Count Iterations

Special Topic 6.1

Variables Declared in a for Loop Header

6.4 The do Loop

InterActivities

More InterActivities

Programming Tip 6.4

Flowcharts for Loops

6.5 Application: Processing Sentinel Values

InterActivities

More InterActivities

Special Topic 6.2

Redirection of Input and Output

Special Topic 6.3

The “Loop and a Half” Problem

Special Topic 6.4

The break and continue Statements

6.6 Problem Solving: Storyboards

InterActivities

More InterActivities

6.7 Common Loop Algorithms

6.7.1 Sum and Average Value

InterActivities

6.7.2 Counting Matches

InterActivities

More InterActivities

6.7.3 Finding the First Match

InterActivities

More InterActivities

6.7.4 Prompting Until a Match is Found

InterActivities

6.7.5 Maximum and Minimum

InterActivities

6.7.6 Comparing Adjacent Values

InterActivities

More InterActivities

How To 6.1

Writing a Loop

Worked Example 6.1

Credit Card Processing

6.8 Nested Loops

InterActivities

Worked Example 6.2

Manipulating the Pixels in an Image

6.9 Application: Random Numbers and Simulations

6.9.1 Generating Random Numbers

InterActivities

6.9.2 The Monte Carlo Method

InterActivities

More InterActivities

6.10 Using a Debugger (Testing Track)

InterActivities

How To 6.2

Debugging

Worked Example 6.3

A Sample Debugging Session

Computing & Society 6.2 The First Bug

Chapter Summary

Review Exercises

Practice Exercises

Programming Projects

7. Arrays and Array Lists

7.1 Arrays

7.1.1 Declaring and Using Arrays

Syntax 7.1 Arrays

InterActivities

More InterActivities

7.1.2 Array References

InterActivities

7.1.3 Using Arrays with Methods

7.1.4 Partially Filled Arrays

InterActivities

More InterActivities

Common Error 7.1

Bounds Errors

Common Error 7.2

Uninitialized and Unfilled Arrays

Programming Tip 7.1

Use Arrays for Sequences of Related Items

Programming Tip 7.2

Make Parallel Arrays into Arrays of Objects

Special Topic 7.1

Methods with a Variable Number of Arguments

Computing & Society 7.1 Computer Viruses

7.2 The Enhanced for Loop

Syntax 7.2 The Enhanced for Loop

InterActivities

7.3 Common Array Algorithms

7.3.1 Filling

InterActivities

More InterActivities

7.3.2 Sum and Average Value

InterActivities

7.3.3 Maximum and Minimum

InterActivities

7.3.4 Element Separators

7.3.5 Linear Search

InterActivities

More InterActivities

7.3.6 Removing an Element

InterActivities

7.3.7 Inserting an Element

InterActivities

7.3.8 Swapping Elements

InterActivities

7.3.9 Copying Arrays

InterActivities

More InterActivities

7.3.10 Reading Input

Common Error 7.3

Underestimating the Size of a Data Set

Special Topic 7.2

Sorting with the Java Library

7.4 Problem Solving: Adapting Algorithms

InterActivities

More InterActivities

How To 7.1

Working with Arrays

Worked Example 7.1

Rolling the Dice

7.5 Problem Solving: Discovering Algorithms by Manipulating Physical Objects

InterActivities

7.6 Two-Dimensional Arrays

7.6.1 Declaring Two-Dimensional Arrays

Syntax 7.3 Two-Dimensional Array Declaration

InterActivities

7.6.2 Accessing Elements

InterActivities

7.6.3 Locating Neighboring Elements

More InterActivities

7.6.4 Accessing Rows and Columns

InterActivities

More InterActivities

Worked Example 7.2

A World Population Table

Special Topic 7.3

Two-Dimensional Arrays with Variable Row Lengths

Special Topic 7.4

Multidimensional Arrays

7.7 Array Lists

Syntax 7.4 Array Lists

7.7.1 Declaring and Using Array Lists

InterActivities

7.7.2 Using the Enhanced for Loop with Array Lists

InterActivities

More InterActivities

7.7.3 Copying Array Lists

InterActivities

More InterActivities

7.7.4 Wrappers and Auto-boxing

InterActivities

More InterActivities

7.7.5 Using Array Algorithms with Array Lists

InterActivities

More InterActivities

7.7.6 Storing Input Values in an Array List

More InterActivities

7.7.7 Removing Matches

More InterActivities

7.7.8 Choosing Between Array Lists and Arrays

Common Error 7.4

Length and Size

Special Topic 7.5

The Diamond Syntax

7.8 Regression Testing (Testing Track)

Programming Tip 7.3

Batch Files and Shell Scripts

Computing & Society 7.2 The Therac-25 Incidents

Chapter Summary

Review Exercises

Practice Exercises

Programming Projects

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