Solution Manual for Java Software Solutions 9th by Lewis

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Product Details:

  • ISBN-10 ‏ : ‎ 9780134462028
  • ISBN-13 ‏ : ‎ 978-0134462028
  • Author:  John Lewis

Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasizes problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers’ understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them–equipping students with the knowledge and skill they need to design true object-oriented solutions.

 

Table of Content:

  1. 1 Introduction
  2. Chapter Objectives
  3. 1.1 Computer Processing
  4. Software Categories
  5. Digital Computers
  6. Binary Numbers
  7. Self-Review Questions
  8. 1.2 Hardware Components
  9. Computer Architecture
  10. Input/Output Devices
  11. Main Memory and Secondary Memory
  12. The Central Processing Unit
  13. Self-Review Questions
  14. 1.3 Networks
  15. Network Connections
  16. Local-Area Networks and Wide-Area Networks
  17. The Internet
  18. The World Wide Web
  19. Uniform Resource Locators
  20. Self-Review Questions
  21. 1.4 The Java Programming Language
  22. A Java Program
  23. Output
  24. Comments
  25. Identifiers and Reserved Words
  26. White Space
  27. Output
  28. Output
  29. Self-Review Questions
  30. 1.5 Program Development
  31. Programming Language Levels
  32. Editors, Compilers, and Interpreters
  33. Development Environments
  34. Syntax and Semantics
  35. Errors
  36. Self-Review Questions
  37. 1.6 Object-Oriented Programming
  38. Problem Solving
  39. Object-Oriented Software Principles
  40. Self-Review Questions
  41. Summary of Key Concepts
  42. Exercises
  43. Programming Projects
  44. 2 Data and Expressions
  45. Chapter Objectives
  46. 2.1 Character Strings
  47. The print and println Methods
  48. Output
  49. String Concatenation
  50. Output
  51. Output
  52. Escape Sequences
  53. Output
  54. Self-Review Questions
  55. 2.2 Variables and Assignment
  56. Variables
  57. Output
  58. The Assignment Statement
  59. Output
  60. Constants
  61. Self-Review Questions
  62. 2.3 Primitive Data Types
  63. Integers and Floating Points
  64. Characters
  65. Booleans
  66. Self-Review Questions
  67. 2.4 Expressions
  68. Arithmetic Operators
  69. Operator Precedence
  70. Output
  71. Increment and Decrement Operators
  72. Assignment Operators
  73. Self-Review Questions
  74. 2.5 Data Conversion
  75. Conversion Techniques
  76. Self-Review Questions
  77. 2.6 Interactive Programs
  78. The Scanner Class
  79. Output
  80. Output
  81. Self-Review Questions
  82. Summary of Key Concepts
  83. Exercises
  84. Programming Projects
  85. 3 Using Classes and Objects
  86. Chapter Objectives
  87. 3.1 Creating Objects
  88. Aliases
  89. Self-Review Questions
  90. 3.2 The String Class
  91. Output
  92. 3.3 Packages
  93. The import Declaration
  94. Self-Review Questions
  95. 3.4 The Random Class
  96. Output
  97. 3.5 The Math Class
  98. Output
  99. Self-Review Questions
  100. 3.6 Formatting Output
  101. The NumberFormat Class
  102. Output
  103. The DecimalFormat Class
  104. Output
  105. The printf Method
  106. Self-Review Questions
  107. 3.7 Enumerated Types
  108. Output
  109. 3.8 Wrapper Classes
  110. Autoboxing
  111. Self-Review Questions
  112. 3.9 Introduction to JavaFX
  113. Display
  114. 3.10 Basic Shapes
  115. Display
  116. Display
  117. 3.11 Representing Colors
  118. Summary of Key Concepts
  119. Exercises
  120. Programming Projects
  121. 4 Writing Classes
  122. Chapter Objectives
  123. 4.1 Classes and Objects Revisited
  124. 4.2 Anatomy of a Class
  125. Output
  126. Instance Data
  127. UML Class Diagrams
  128. Self-Review Questions
  129. 4.3 Encapsulation
  130. Visibility Modifiers
  131. Accessors and Mutators
  132. Self-Review Questions
  133. 4.4 Anatomy of a Method
  134. The return Statement
  135. Parameters
  136. Local Data
  137. Bank Account Example
  138. Output
  139. Self-Review Questions
  140. 4.5 Constructors Revisited
  141. 4.6 Arcs
  142. Display
  143. 4.7 Images
  144. Display
  145. Viewports
  146. Self-Review Questions
  147. 4.8 Graphical User Interfaces
  148. Display
  149. Alternate Ways to Specify Event Handlers
  150. Self-Review Questions
  151. 4.9 Text Fields
  152. Display
  153. Summary of Key Concepts
  154. Exercises
  155. Programming Projects
  156. 5 Conditionals and Loops
  157. Chapter Objectives
  158. 5.1 Boolean Expressions
  159. Equality and Relational Operators
  160. Logical Operators
  161. Self-Review Questions
  162. 5.2 The if Statement
  163. Output
  164. The if-else Statement
  165. Output
  166. Output
  167. Using Block Statements
  168. Output
  169. Nested if Statements
  170. Output
  171. Self-Review Questions
  172. 5.3 Comparing Data
  173. Comparing Floats
  174. Comparing Characters
  175. Comparing Objects
  176. Self-Review Questions
  177. 5.4 The while Statement
  178. Output
  179. Output
  180. Infinite Loops
  181. Nested Loops
  182. Output
  183. The break and continue Statements
  184. Self-Review Questions
  185. 5.5 Iterators
  186. Reading Text Files
  187. Output
  188. Self-Review Questions
  189. 5.6 The ArrayList Class
  190. Output
  191. 5.7 Determining Event Sources
  192. Display
  193. 5.8 Managing Fonts
  194. Display
  195. 5.9 Check Boxes
  196. Display
  197. 5.10 Radio Buttons
  198. Display
  199. Summary of Key Concepts
  200. Exercises
  201. Programming Projects
  202. 6 More Conditionals and Loops
  203. Chapter Objectives
  204. 6.1 The switch Statement
  205. Output
  206. 6.2 The Conditional Operator
  207. 6.3 The do Statement
  208. Output
  209. 6.4 The for Statement
  210. Output
  211. Output
  212. The for-each Loop
  213. Comparing Loops
  214. Self-Review Questions
  215. 6.5 Using Loops and Conditionals with Graphics
  216. Display
  217. Display
  218. 6.6 Graphic Transformations
  219. Translation
  220. Scaling
  221. Rotation
  222. Shearing
  223. Applying Transformations on Groups
  224. Display
  225. Self-Review Questions
  226. Summary of Key Concepts
  227. Exercises
  228. Programming Projects
  229. 7 Object-Oriented Design
  230. Chapter Objectives
  231. 7.1 Software Development Activities
  232. 7.2 Identifying Classes and Objects
  233. Assigning Responsibilities
  234. Self-Review Questions
  235. 7.3 Static Class Members
  236. Static Variables
  237. Static Methods
  238. Output
  239. Self-Review Questions
  240. 7.4 Class Relationships
  241. Dependency
  242. Dependencies Among Objects of the Same Class
  243. Output
  244. Aggregation
  245. Output
  246. The this Reference
  247. Self-Review Questions
  248. 7.5 Interfaces
  249. Output
  250. The Comparable Interface
  251. The Iterator Interface
  252. Self-Review Questions
  253. 7.6 Enumerated Types Revisited
  254. Output
  255. 7.7 Method Design
  256. Method Decomposition
  257. Output
  258. Method Parameters Revisited
  259. Output
  260. Self-Review Questions
  261. 7.8 Method Overloading
  262. 7.9 Testing
  263. Reviews
  264. Defect Testing
  265. Self-Review Question
  266. 7.10 GUI Design
  267. 7.11 Mouse Events
  268. Display
  269. Display
  270. 7.12 Key Events
  271. Display
  272. Summary of Key Concepts
  273. Exercises
  274. Programming Projects
  275. 8 Arrays
  276. Chapter Objectives
  277. 8.1 Array Elements
  278. 8.2 Declaring and Using Arrays
  279. Output
  280. Bounds Checking
  281. Output
  282. Output
  283. Alternate Array Syntax
  284. Initializer Lists
  285. Output
  286. Arrays as Parameters
  287. Self-Review Questions
  288. 8.3 Arrays of Objects
  289. Output
  290. Output
  291. 8.4 Command-Line Arguments
  292. Output
  293. 8.5 Variable Length Parameter Lists
  294. Output
  295. 8.6 Two-Dimensional Arrays
  296. Output
  297. Output
  298. Multidimensional Arrays
  299. Self-Review Questions
  300. 8.7 Polygons and Polylines
  301. Display
  302. 8.8 An Array of Color Objects
  303. Display
  304. 8.9 Choice Boxes
  305. Display
  306. Summary of Key Concepts
  307. Exercises
  308. Programming Projects
  309. 9 Inheritance
  310. Chapter Objectives
  311. 9.1 Creating Subclasses
  312. Output
  313. The protected Modifier
  314. The super Reference
  315. Output
  316. Multiple Inheritance
  317. Self-Review Questions
  318. 9.2 Overriding Methods
  319. Output
  320. Shadowing Variables
  321. Self-Review Questions
  322. 9.3 Class Hierarchies
  323. The Object Class
  324. Abstract Classes
  325. Interface Hierarchies
  326. Self-Review Questions
  327. 9.4 Visibility
  328. Output
  329. 9.5 Designing for Inheritance
  330. Restricting Inheritance
  331. Self-Review Questions
  332. 9.6 Inheritance in JavaFX
  333. 9.7 Color and Date Pickers
  334. Display
  335. 9.8 Dialog Boxes
  336. Display
  337. File Choosers
  338. Display
  339. Self-Review Questions
  340. Summary of Key Concepts
  341. Exercises
  342. Programming Projects
  343. 10 Polymorphism
  344. Chapter Objectives
  345. 10.1 Late Binding
  346. 10.2 Polymorphism via Inheritance
  347. Output
  348. 10.3 Polymorphism via Interfaces
  349. 10.4 Sorting
  350. Selection Sort
  351. Output
  352. Insertion Sort
  353. Comparing Sorts
  354. Self-Review Questions
  355. 10.5 Searching
  356. Linear Search
  357. Output
  358. Binary Search
  359. Comparing Searches
  360. Self-Review Questions
  361. 10.6 Designing for Polymorphism
  362. 10.7 Properties
  363. Display
  364. Change Listeners
  365. Self-Review Questions
  366. 10.8 Sliders
  367. Display
  368. 10.9 Spinners
  369. Display
  370. Summary of Key Concepts
  371. Exercises
  372. Programming Projects
  373. 11 Exceptions
  374. Chapter Objectives
  375. 11.1 Exception Handling
  376. 11.2 Uncaught Exceptions
  377. Output
  378. 11.3 The try-catch Statement
  379. Output
  380. The finally Clause
  381. Self-Review Questions
  382. 11.4 Exception Propagation
  383. Output
  384. 11.5 The Exception Class Hierarchy
  385. Output
  386. Checked and Unchecked Exceptions
  387. Self-Review Questions
  388. 11.6 I/O Exceptions
  389. Output
  390. 11.7 Tool Tips and Disabling Controls
  391. Display
  392. 11.8 Scroll Panes
  393. Display
  394. 11.9 Split Panes and List Views
  395. Display
  396. Summary of Key Concepts
  397. Exercises
  398. Programming Projects
  399. 12 Recursion
  400. Chapter Objectives
  401. 12.1 Recursive Thinking
  402. Infinite Recursion
  403. Recursion in Math
  404. Self-Review Questions
  405. 12.2 Recursive Programming
  406. Recursion vs. Iteration
  407. Direct vs. Indirect Recursion
  408. Self-Review Questions
  409. 12.3 Using Recursion
  410. Traversing a Maze
  411. Output
  412. The Towers of Hanoi
  413. Output
  414. Self-Review Questions
  415. 12.4 Tiled Images
  416. Display
  417. 12.5 Fractals
  418. Display
  419. Summary of Key Concepts
  420. Exercises
  421. Programming Projects
  422. 13 Collections
  423. Chapter Objectives
  424. 13.1 Collections and Data Structures
  425. Separating Interface from Implementation
  426. Self-Review Questions
  427. 13.2 Dynamic Representations
  428. Dynamic Structures
  429. A Dynamically Linked List
  430. Output
  431. Other Dynamic List Representations
  432. Self-Review Questions
  433. 13.3 Linear Collections
  434. Queues
  435. Stacks
  436. Output
  437. Self-Review Questions
  438. 13.4 Non-Linear Data Structures
  439. Trees
  440. Graphs
  441. Self-Review Questions
  442. 13.5 The Java Collections API
  443. Generics
  444. Self-Review Questions
  445. Summary of Key Concepts
  446. Exercises
  447. Programming Projects
  448. A Glossary
  449. B Number Systems
  450. Place Value
  451. Bases Higher Than 10
  452. Conversions
  453. Shortcut Conversions
  454. C The Unicode Character Set
  455. D Java Operators
  456. Java Bitwise Operators
  457. E Java Modifiers
  458. Java Visibility Modifiers
  459. A Visibility Example
  460. Other Java Modifiers
  461. F Java Coding Guidelines
  462. Design Guidelines
  463. Style Guidelines
  464. Documentation Guidelines
  465. G JavaFX Layout Panes
  466. Flow Pane
  467. Tile Pane
  468. Stack Pane
  469. HBox and VBox
  470. Anchor Pane
  471. Border Pane
  472. Grid Pane
  473. H JavaFX Scene Builder
  474. Hello Moon
  475. Handling Events in JavaFX Scene Builder
  476. I Regular Expressions
  477. J Javadoc Documentation Generator
  478. Doc Comments
  479. Tags
  480. Files Generated
  481. K Java Syntax
  482. L Answers to Self-Review Questions
  483. Chapter 1 Introduction
  484. 1.1 Computer Processing
  485. 1.2 Hardware Components
  486. 1.3 Networks
  487. 1.4 The Java Programming Language
  488. 1.5 Program Development
  489. 1.6 Object-Oriented Programming
  490. Chapter 2 Data and Expressions
  491. 2.1 Character Strings
  492. 2.2 Variables and Assignment
  493. 2.3 Primitive Data Types
  494. 2.4 Expressions
  495. 2.5 Data Conversion
  496. 2.6 Interactive Programs
  497. Chapter 3 Using Classes and Objects
  498. 3.1 Creating Objects
  499. 3.2 The String Class
  500. 3.3 Packages
  501. 3.4 The Random Class
  502. 3.5 The Math Class
  503. 3.6 Formatting Output
  504. 3.7 Enumerated Types
  505. 3.8 Wrapper Classes
  506. 3.9 Introduction to JavaFX
  507. 3.10 Basic Shapes
  508. 3.11 Representing Colors
  509. Chapter 4 Writing Classes
  510. 4.1 Classes and Objects Revisited
  511. 4.2 Anatomy of a Class
  512. 4.3 Encapsulation
  513. 4.4 Anatomy of a Method
  514. 4.5 Constructors Revisited
  515. 4.6 Arcs
  516. 4.7 Images
  517. 4.8 Graphical User Interfaces
  518. 4.9 Text Fields
  519. Chapter 5 Conditionals and Loops
  520. 5.1 Boolean Expressions
  521. 5.2 The if Statement
  522. 5.3 Comparing Data
  523. 5.4 The while Statement
  524. 5.5 Iterators
  525. 5.6 The ArrayList Class
  526. 5.7 Determining Event Sources
  527. 5.8 Managing Fonts
  528. 5.9 Check Boxes
  529. 5.10 Radio Buttons
  530. Chapter 6 More Conditionals and Loops
  531. 6.1 The switch Statement
  532. 6.2 The Conditional Operator
  533. 6.3 The do Statement
  534. 6.4 The for Statement
  535. 6.5 Using Loops and Conditionals with Graphics
  536. 6.6 Graphic Transformations
  537. Chapter 7 Object-Oriented Design
  538. 7.1 Software Development Activities
  539. 7.2 Identifying Classes and Objects
  540. 7.3 Static Class Members
  541. 7.4 Class Relationships
  542. 7.5 Interfaces
  543. 7.6 Enumerated Types Revisited
  544. 7.7 Method Design
  545. 7.8 Method Overloading
  546. 7.9 Testing
  547. 7.10 GUI Design
  548. 7.11 Mouse Events
  549. 7.12 Key Events
  550. Chapter 8 Arrays
  551. 8.1 Array Elements
  552. 8.2 Declaring and Using Arrays
  553. 8.3 Arrays of Objects
  554. 8.4 Command-Line Arguments
  555. 8.5 Variable Length Parameter Lists
  556. 8.6 Two-Dimensional Arrays
  557. 8.7 Polygons and Polylines
  558. 8.8 An Array of Color Objects
  559. 8.9 Choice Boxes
  560. Chapter 9 Inheritance
  561. 9.1 Creating Subclasses
  562. 9.2 Overriding Methods
  563. 9.3 Class Hierarchies
  564. 9.4 Visibility
  565. 9.5 Designing for Inheritance
  566. 9.6 Inheritance in JavaFX
  567. 9.7 Color and Date Pickers
  568. 9.8 Dialog Boxes
  569. Chapter 10 Polymorphism
  570. 10.1 Late Binding
  571. 10.2 Polymorphism via Inheritance
  572. 10.3 Polymorphism via Interfaces
  573. 10.4 Sorting
  574. 10.5 Searching
  575. 10.6 Designing for Polymorphism
  576. 10.7 Properties
  577. 10.8 Sliders
  578. 10.9 Spinners
  579. Chapter 11 Exceptions
  580. 11.1 Exception Handling
  581. 11.2 Uncaught Exceptions
  582. 11.3 The try-catch Statement
  583. 11.4 Exception Propagation
  584. 11.5 The Exception Class Hierarchy
  585. 11.6 I/O Exceptions
  586. 11.7 Tool Tips and Disabling Controls
  587. 11.8 Scroll Panes
  588. 11.9 Split Panes and List Views
  589. Chapter 12 Recursion
  590. 12.1 Recursive Thinking
  591. 12.2 Recursive Programming
  592. 12.3 Using Recursion
  593. 12.4 Tiled Images
  594. 12.5 Fractals
  595. Chapter 13 Collections
  596. 13.1 Collections and Data Structures
  597. 13.2 Dynamic Representations
  598. 13.3 Linear Collections
  599. 13.4 Non-Linear Data Structures
  600. 13.5 The Java Collections API
  601. Index
  602. Symbols
  603. A
  604. B
  605. C
  606. D
  607. E
  608. F
  609. G
  610. H
  611. I
  612. J
  613. K
  614. L
  615. M
  616. N
  617. O
  618. P
  619. Q
  620. R
  621. S
  622. T
  623. U
  624. V
  625. W
  626. X