Introduction to Java Programming Comprehensive Version 10th Edition Liang Test Bank

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Product details:

  • ISBN-10 ‏ : ‎ 0133761312
  • ISBN-13 ‏ : ‎ 978-0133761313
  • Author: Y. Daniel Liang

Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java. Liang approaches Java GUI programming using JavaFX, not only because JavaFX is much simpler for new Java programmers to learn and use but because it has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications on desktop computers, on hand-held devices, and on the Web. Additionally, for instructors, JavaFXprovides a better teaching tool for demonstrating object-oriented programming.

Table of contents:

  1. Chapter 1 Introduction to Computers, Programs, and Java
  2. Objectives
  3. 1.1 Introduction
  4. 1.2 What Is a Computer?
  5. 1.2.1 Central Processing Unit
  6. 1.2.2 Bits and Bytes
  7. 1.2.3 Memory
  8. 1.2.4 Storage Devices
  9. Disks
  10. CDs and DVDs
  11. USB Flash Drives
  12. 1.2.5 Input and Output Devices
  13. The Keyboard
  14. The Mouse
  15. The Monitor
  16. 1.2.6 Communication Devices
  17. 1.3 Programming Languages
  18. 1.3.1 Machine Language
  19. 1.3.2 Assembly Language
  20. 1.3.3 High-Level Language
  21. 1.4 Operating Systems
  22. 1.4.1 Controlling and Monitoring System Activities
  23. 1.4.2 Allocating and Assigning System Resources
  24. 1.4.3 Scheduling Operations
  25. 1.5 Java, the World Wide Web, and Beyond
  26. 1.6 The Java Language Specification, API, JDK, and IDE
  27. 1.7 A Simple Java Program
  28. Welcome to Java!
  29. 1.8 Creating, Compiling, and Executing a Java Program
  30. 1.9 Programming Style and Documentation
  31. 1.9.1 Appropriate Comments and Comment Styles
  32. 1.9.2 Proper Indentation and Spacing
  33. 1.9.3 Block Styles
  34. 1.10 Programming Errors
  35. 1.10.1 Syntax Errors
  36. 1.10.2 Runtime Errors
  37. 1.10.3 Logic Errors
  38. 1.10.4 Common Errors
  39. 1.11 Developing Java Programs Using NetBeans
  40. 1.11.1 Creating a Java Project
  41. 1.11.2 Creating a Java Class
  42. 1.11.3 Compiling and Running a Class
  43. 1.12 Developing Java Programs Using Eclipse
  44. 1.12.1 Creating a Java Project
  45. 1.12.2 Creating a Java Class
  46. 1.12.3 Compiling and Running a Class
  47. Key Terms
  48. Chapter Summary
  49. Quiz
  50. MyProgrammingLab™ Programming Exercises
  51. Chapter 2 Elementary Programming
  52. Objectives
  53. 2.1 Introduction
  54. 2.2 Writing a Simple Program
  55. 2.3 Reading Input from the Console
  56. 2.4 Identifiers
  57. 2.5 Variables
  58. 2.6 Assignment Statements and Assignment Expressions
  59. 2.7 Named Constants
  60. 2.8 Naming Conventions
  61. 2.9 Numeric Data Types and Operations
  62. 2.9.1 Numeric Types
  63. 2.9.2 Reading Numbers from the Keyboard
  64. 2.9.3 Numeric Operators
  65. 2.9.4 Exponent Operations
  66. 2.10 Numeric Literals
  67. 2.10.1 Integer Literals
  68. 2.10.2 Floating-Point Literals
  69. 2.10.3 Scientific Notation
  70. 2.11 Evaluating Expressions and Operator Precedence
  71. 2.12 Case Study: Displaying the Current Time
  72. 2.13 Augmented Assignment Operators
  73. 2.14 Increment and Decrement Operators
  74. 2.15 Numeric Type Conversions
  75. 2.16 Software Development Process
  76. 2.17 Case Study: Counting Monetary Units
  77. 2.18 Common Errors and Pitfalls
  78. Key Terms
  79. Chapter Summary
  80. Quiz
  81. MyProgrammingLab™ Programming Exercises
  82. Sections 2.13–2.17
  83. Chapter 3 Selections
  84. Objectives
  85. 3.1 Introduction
  86. 3.2 boolean Data Type
  87. 3.3 if Statements
  88. 3.4 Two-Way if-else Statements
  89. 3.5 Nested if and Multi-Way if-else Statements
  90. 3.6 Common Errors and Pitfalls
  91. 3.7 Generating Random Numbers
  92. 3.8 Case Study: Computing Body Mass Index
  93. 3.9 Case Study: Computing Taxes
  94. 3.10 Logical Operators
  95. 3.11 Case Study: Determining Leap Year
  96. 3.12 Case Study: Lottery
  97. 3.13 switch Statements
  98. 3.14 Conditional Expressions
  99. 3.15 Operator Precedence and Associativity
  100. 3.16 Debugging
  101. Key Terms
  102. Chapter Summary
  103. Test Questions
  104. MyProgrammingLab™ Programming Exercises
  105. Section 3.2
  106. Sections 3.3–3.7
  107. Sections 3.8–3.16
  108. Comprehensive
  109. Chapter 4 Mathematical Functions, Characters, and Strings
  110. Objectives
  111. 4.1 Introduction
  112. 4.2 Common Mathematical Functions
  113. 4.2.1 Trigonometric Methods
  114. 4.2.2 Exponent Methods
  115. 4.2.3 The Rounding Methods
  116. 4.2.4 The min , max , and abs Methods
  117. 4.2.5 The random Method
  118. 4.2.6 Case Study: Computing Angles of a Triangle
  119. 4.3 Character Data Type and Operations
  120. 4.3.1 Unicode and ASCII code
  121. 4.3.2 Escape Sequences for Special Characters
  122. 4.3.3 Casting between char and Numeric Types
  123. 4.3.4 Comparing and Testing Characters
  124. 4.4 The String Type
  125. 4.4.1 Getting String Length
  126. 4.4.2 Getting Characters from a String
  127. 4.4.3 Concatenating Strings
  128. 4.4.4 Converting Strings
  129. 4.4.5 Reading a String from the Console
  130. 4.4.6 Reading a Character from the Console
  131. 4.4.7 Comparing Strings
  132. 4.4.8 Obtaining Substrings
  133. 4.4.9 Finding a Character or a Substring in a String
  134. 4.4.10 Conversion between Strings and Numbers
  135. 4.5 Case Studies
  136. 4.5.1 Case Study: Guessing Birthdays
  137. 4.5.2 Case Study: Converting a Hexadecimal Digit to a Decimal Value
  138. 4.5.3 Case Study: Revising the Lottery Program Using Strings
  139. 4.6 Formatting Console Output
  140. Key Terms
  141. Chapter Summary
  142. Quiz
  143. MyProgrammingLab™ Programming Exercises
  144. Chapter 5 Loops
  145. Objectives
  146. 5.1 Introduction
  147. 5.2 The while Loop
  148. 5.2.1 Case Study: Guessing Numbers
  149. 5.2.2 Loop Design Strategies
  150. 5.2.3 Case Study: Multiple Subtraction Quiz
  151. 5.2.4 Controlling a Loop with a Sentinel Value
  152. 5.2.5 Input and Output Redirections
  153. 5.3 The do-while Loop
  154. 5.4 The for Loop
  155. 5.5 Which Loop to Use?
  156. 5.6 Nested Loops
  157. 5.7 Minimizing Numeric Errors
  158. 5.8 Case Studies
  159. 5.8.1 Case Study: Finding the Greatest Common Divisor
  160. 5.8.2 Case Study: Predicting the Future Tuition
  161. 5.8.3 Case Study: Converting Decimals to Hexadecimals
  162. 5.9 Keywords break and continue
  163. 5.10 Case Study: Checking Palindromes
  164. 5.11 Case Study: Displaying Prime Numbers
  165. Key Terms
  166. Chapter Summary
  167. Quiz

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