Solution Manual for Python for Everyone 2nd Edition Horstmann

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  • ISBN-10 ‏ : ‎ 9781119056553
  • ISBN-13 ‏ : ‎ 978-1119056553
  • Author: Cay Horstmann

Cay Horstmann’s Python for Everyone, Interactive Edition, 2nd Edition provides a comprehensive and approachable introduction to fundamental programming techniques and design skills, and helps students master basic concepts and become competent coders. The inclusion of advanced chapters makes the text suitable for a 2 or 3-term sequence, or as a comprehensive reference to programming in Python. Major rewrites and an updated visual design make this student-friendly text even more engaging. Filled with realistic programming examples, a great quantity and variety of homework assignments, and lab exercises that build student problem-solving abilities, it is no surprise Python for Everyone is the number one text for early objects in the Python market.

Table Of Contents:

1 Introduction 1

1.1 Computer Programs 2

1.2 The Anatomy of a Computer 3

CS 1 Computers Are Everywhere 5

1.3 The Python Programming Language 5

1.4 Becoming Familiar with Your Programming Environment 6

PT 1 Interactive Mode 8

PT 2 Backup Copies 9

ST 1 The Python Interpreter 10

1.5 Analyzing Your First Program 11

1.6 Errors 13

CE 1 Misspelling Words 14

1.7 PROBLEM SOLVING: Algorithm Design 15

CS 2 Data Is Everywhere 17

HT 1 Describing an Algorithm with Pseudocode 18

WE 1 Writing an Algorithm for Tiling a Floor 20

2 Programming With Numbers and Strings 23

2.1 Variables 24

Defining Variables 24

Number Types 26

Variable Names 27

Constants 28

Comments 29

CE 1 Using Undefined Variables 30

PT 1 Choose Descriptive Variable Names 30

PT 2 Do Not Use Magic Numbers 30

2.2 Arithmetic 31

Basic Arithmetic Operations 31

Powers 32

Floor Division and Remainder 32

Calling Functions 33

Mathematical Functions 35

CE 2 Roundoff Errors 36

CE 3 Unbalanced Parentheses 37

PT 3 Use Spaces in Expressions 37

ST 1 Other Ways to Import Modules 38

ST 2 Combining Assignment and Arithmetic 38

ST 3 Line Joining 38

2.3 PROBLEM SOLVING: First Do It By Hand 39

WE 1 Computing Travel Time 40

2.4 Strings 41

The String Type 41

Concatenation and Repetition 42

Converting Between Numbers and Strings 43

Strings and Characters 44

String Methods 45

ST 4 Character Values 46

ST 5 Escape Sequences 47

CS 1 International Alphabets and Unicode 47

2.5 Input and Output 48

User Input 48

Numerical Input 49

Formatted Output 50

PT 4 Don’t Wait to Convert 53

HT 1 Writing Simple Programs 53

WE 2 Computing the Cost of Stamps 56

CS 2 Bugs in Silicon 58

2.6 GRAPHICS: Simple Drawings 58

Creating a Window 59

Lines and Polygons 60

Filled Shapes and Color 62

Ovals, Circles, and Text 64

HT 2 GRAPHICS: Drawing Graphical Shapes 65

TOOLBOX 1 Symbolic Processing with SymPy 68

3 Decisions 73

3.1 The if Statement 74

CE 1 Tabs 77

PT 1 Avoid Duplication in Branches 78

ST 1 Conditional Expressions 78

3.2 Relational Operators 79

CE 2 Exact Comparison of Floating-Point Numbers 82

ST 2 Lexicographic Ordering of Strings 82

HT 1 Implementing an if Statement 83

WE 1 Extracting the Middle 85

3.3 Nested Branches 87

PT 2 Hand-Tracing 89

CS 1 Dysfunctional Computerized Systems 90

3.4 Multiple Alternatives 91

TOOLBOX 1 Sending E-mail 93

3.5 PROBLEM SOLVING: Flowcharts 96

3.6 PROBLEM SOLVING: Test Cases 99

PT 3 Make a Schedule and Make Time for Unexpected Problems 100

3.7 Boolean Variables and Operators 101

CE 3 Confusing and and or Conditions 104

PT 4 Readability 104

ST 3 Chaining Relational Operators 105

ST 4 Short-Circuit Evaluation of Boolean Operators 105

ST 5 De Morgan’s Law 106

3.8 Analyzing Strings 106

3.9 APPLICATION: Input Validation 110

ST 6 Terminating a Program 112

ST 7 Interactive Graphical Programs 112

CS 2 Artificial Intelligence 113

WE 2 GRAPHICS: Intersecting Circles 113

TOOLBOX 2 Plotting Simple Graphs 117

4 Loops 125

4.1 The while Loop 126

CE 1 Don’t Think “Are We There Yet?” 130

CE 2 Infinite Loops 130

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